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Team Silent's Silent Hill

The Silent Hill series are known for convoluted plots where a lot of thinking is required to completely comprehend the puzzle as a whole. And that is almost impossible to achieve just by beating the game once. After the first completion everyone will state "what the hell was that", but the truth is deeper and simpler than you realise at first. Almost everyone will try to think more complicated stuff than the game already states with some solid facts. The game is explaining it's plot the whole way, but the player is trying to fool himself by inventing new speculations which don't require explanation. Silent Hill games are the work of art created by the Japanese studio KCET and the legacy of these games will live on through eternity.





























The series is about a spiritual power that surrounds the resort town called Silent Hill and about the cult of fanatics that want to bring the apocalypse invoking the demon using that spiritual power. For now i will speak about the first three games because the fourth one is a little different, but in it's different aspects it's still a masterpiece, in some aspects even better that the original trilogy (but that's just my opinion, don't throw red shoes at me). KCET achieved to bring the surreal, bizarre and morbid feeling into Silent Hill game series, and of course approximated the vision of a Japanese developer on such stuff as David Lynch's movies, Stanley Kubrick's, Alfred Hitchcock's, Adrian Lyne's, and many authors including Dean Koontz, Ray Bradbury, Carl Sagan and some others i don't remember. The Japanese team created a vision of a something that has that essential "fear of the unknown" factor so masterfully described by H. P. Lovecraft, Arthur Conan Doyle, Edgar Allan Poe, Bram Stoker and of course Stephen King. There are also a lot of themes from Alice in Wonderland and Wizard of Oz present in Silent Hill. The game is trying to tell you a dreamy story that at first makes no sense making you to believe that it's intentionally created to make you interpret the events the way only you can understand, but playing a couple of times the player will understand a lot of symbolic stuff that may represent something concrete in the world of the game making a lot of blurry stuff you didn't understood earlier quite clear in the future. After your imagination will adapt to this kind of storytelling, you will enjoy Silent Hill like no other game, praising it like it's the best game in existence. The second part tried to focus itself on the state of the town in the aftermath of the first game and to show how the town's power affects other people, manifesting all of their nightmares and guilt into reality. The second part is the most "mainstream" and popular in the series, maybe because all the occult stuff on which the game is based is hovering somewhere in the background complementing the already complicated game, but nevertheless it's still there. Silent Hill 2 focuses more on other people's problems and less on the cult. The third game continued the plot of the first game bringing the cult to the centre of the plot. Silent Hill 3 is one of the last classic survival horror masterpieces. This game is perfect. It has no flaws, the story is smart, the graphics are one of the best for 2003 and even now the game looks very impressive. It's funny but many of today's games look worse than Silent Hill 3. It's the same thing with Doom 3. In 2004 it looked better than Rage from 2011. Even funnier is the fact that Doom 3: BFG Edition which was released in 2012 looks worse than Rage. Back on the subject, if you haven't seen, heard or played a Silent Hill game before and consider yourself a survival horror fan, then immediately stop reading / watching this and do yourself a favour by playing these games, but ignore the games released after the Silent Hill 4: The Room, because they are sick and evil just like Satan's behind.

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