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Team Silent's Silent Hill 4: The Room


The reason I incorporate a discourse about Silent Hill 4: The Room as a distinct part of this documentary is straightforward. Despite this game existing in the same realm as the initial three and needing to be played immediately after the third game, it possesses an exclusive gameplay mechanic that no other game can convey. It's an exceedingly conceptual game that disregards the rules instituted by the gaming industry, focusing more on exploring someone's inner world. The identical concept Tim Schaffer employed in his Psychonauts, but that game was crafted in his personal adventure style using platformer elements.

Silent Hill 4: The Room scrutinizes how the themes present in the past games can be utilized to astonish and immerse players in the inner world of a disturbed serial killer manipulated by Dahlia to bring the demon god to our world using the power of black magic. The plot introduces a character capable of traversing a portal to varied parts of the killer's memories, progressing further in his past and unraveling the truth about his origin, reasons, motivation, and the mechanic based on which he was and is capable of executing his actions during the game.

The game's plot is not straightforward, to articulate the least, but it's highly rewarding when you eventually comprehend it all. The primary character remains confined the entire time in his room when he is not journeying through the portal and observes the external life through his window but cannot in any way interact with it. He is living a nightmare orchestrated by the serial killer that used the cult's ritual for a reason I won't elucidate here because I don't want to spoil anything.

To be precise, this game is a masterpiece enveloped in numerous lines of program code just awaiting you to unearth it. After this game, KCET disbanded, and the series perished. So, if you initiated your odyssey through the series with a Silent Hill game issued after the fourth one, you are forfeiting the entire essence of this exceptional game series because to this day, no one has ever succeeded in creating a new "true to its roots" game. Just watch the Twin Perfect channel on YouTube. Those individuals are well-versed in the Silent Hill series inside and out, but don't watch if you haven't completed the initial four games.

There is a PC and a PS2 version of this game. You can experiment with either of them, but I'm well aware that there are a couple of intriguing elements in a PS2 version not present in a PC game, a few ghost hauntings that I never encountered in a PC version. But it's nothing substantial so you don't miss out. The most compelling method to play this game, as I did myself once, is to emulate the PS2 version on PC, refining it a bit, and incorporating widescreen support, fabricating your own HD PS2 game on PC with tweaks. That's what an authentic hardcore PC gamer is all about. And even you can be one of them.

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